Codex
Items
Weapons, armour, consumables and the odd rented bed. Damage is rolled, not fixed, and what a weapon can socket decides how far you can push it.
49 entries · showing 1–30
Rent Room
A warm bed and a hot meal. Fully restores Fatigue.
Rough Bedroll
A simple roll of fur. Better than the dirt.
Traveler's Tent
Provides shelter and camouflage.
Expedition Tent
A massive canvas tent. Fits the whole party comfortably.
Basic Sword
A standard soldier's blade.
Dagger
Magical Sword of Fire
Short Sword
A light, quick blade. Favoured by scouts and those who fight from the shadows.
Greatsword
Two hands, one purpose. Slow to bring around, ruinous when it lands.
Mace
A weighted head on a short haft. Simple, and it does not care about armour.
Quarterstaff
A length of banded oak. As much a walking aid as a weapon, which is rather the point.
Wand
A short rod of channelling wood. Sharpens intent into something the world will listen to.
Iron Kunai
A perfectly balanced throwing blade.
Steel Shuriken
A six-pointed star with razor sharp edges.
Hand Axe
A balanced axe designed for throwing.
Iron Javelin
A weighted spear for long-range attacks.
Oak Hunting Bow
A flexible bow made of seasoned oak.
Light Crossbow
Mechanical precision for devastating shots.
Bolt
Arrow
A standard iron-tipped arrow.
Poisoned Arrow
Frost Arrow +1
Fire Arrow +1
Health Potion
Heals you by 25 HP
Refresh Potion
Recovers 25 Stamina
HastePotion
Makes you faster in combat and movement
Cure Potion
Cures poison
Rations
Standard adventurer rations. Not very tasty. Removes 25 Hunger
Recall Scroll
Teleports user to main town.
Group Recall Scroll
Recalls entire party. Leader only.