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Reference

Codex

All previous records of Atheria have been lost after the Great Cataclysm broke the world over 20,000 years ago. The Adventurer's Guild has compiled the Atheria Chronicles to ensure history remains in case the world breaks again.

Lore

Guides

Reference

Species

6 entries

Seven peoples of Atheria. Each shifts your stats, movement and resistances, so your species shapes how your class plays.

Classes

7 entries

Seven paths, three energies. Your class sets your dice for health and magic, your faction, your starting kit and the World Domination spell...

Items

49 entries

Weapons, armour, consumables and the odd rented bed. Damage is rolled, not fixed, and what a weapon can socket decides how far you can push...

Status effects

84 entries

Everything that can be running on you: buffs, debuffs, burns, bleeds and the rest. A saving throw decides whether one lands; resistance shor...

Familiars

30 entries

Companions that follow you, take a share of your XP in the wild, and grow through six stages. Some take an adult body at the last one; other...

Mounts

20 entries

What you ride, and what it can survive. Swimming and flying are separate things: a mount that cannot swim sinks and walks the bottom until i...

Biomes

7 entries

The regions of the world, and how dangerous each one is to stand in.

Titles

4 entries

What a name can carry in front of it, and what it took to earn.

Places

2 entries

Where you can travel, and who each place expects.

Spells

163 entries

Every spell in the game, with the dice it rolls and what it costs to cast at full strength. Which stat powers yours depends on your class, n...

Skills

106 entries

Active and passive skills: what they do, what they cost in stamina, and which stat carries them.

Emotes

16 entries

Short animations your character performs for everyone nearby. Each one you own works on every character on your account. Keep four on your q...