Codex
Spells
Every spell in the game, with the dice it rolls and what it costs to cast at full strength. Which stat powers yours depends on your class, not on the spell.
163 entries · showing 1–30
Astral Tempest
A massive storm of pure Vitra force.
Cataclysm
Shatters the earth in a devastating shockwave.
Divine Judgement
A blinding pillar of absolute Ordis power.
Legion
Tears open the void to summon a terrifying Void Lord.
Meteor Storm
Calls down blazing meteors to devastate a massive area.
Ruthless End
A lightning-fast flurry of lethal strikes.
Fire Bolt
Hurls a bolt of fire.
Magelight
Ignites the tip of your staff with magical light.
Ice Shard
Fires a razor-sharp icicle.
Magic Shield
Raises AC against physical attacks.
See Invisibility
Reveals hidden entities.
Detect Evil
Reveals evil alignments.
Fireball
Hurls a ball of fire that explodes on impact.
Blizzard
Summons a freezing ice storm from the sky.
Water Walking
Walk on liquid surfaces.
Feather Fall
Removes fall damage.
Water Breathing
Breathe underwater.
Cone of Cold
A freezing stream of frost.
Invisibility
Turn invisible. Breaks on attack.
Dragon's Breath
Exhale a massive cone of fire.
Haste
Speed + Action boost.
Counterspell
Interrupts a spell being cast.
Flying
Channels magic to grant flight.
Wall of Fire
Creates a burning wall.
Fire Shield
Deals fire damage to attackers.
Greater Invis.
Turn invisible. Does not break on attack.
Immunity Globe.
Become invincible for a short peroid of time.
True Sight
See invisible and hidden entities.
Power Word: Stun
Instantly stuns a target.
Flesh to Stone
Turns a creature to solid stone.