Codex
Spells
Every spell in the game, with the dice it rolls and what it costs to cast at full strength. Which stat powers yours depends on your class, not on the spell.
163 entries · showing 61–90
Full Heal
Restores target to max HP.
Mass Restore
Heals hunger for the party.
Mass Sanctuary
Grants damage reduction to the party.
Mass Heal
Massive AoE heal and cleanse.
Sacred Flame
Radiance descends on a foe.
Smite
Next attack channels radiant energy.
Aid
Grants Temp HP to allies.
Holy Aura
A protective and damaging aura.
Heroism
Immune to fear and gains Temp HP.
Lesser Heal
Channels holy energy to restore health.
Daylight
Creates a sphere of true sunlight.
Divine Favor
Weapon attacks deal extra Ordis damage.
Holy Light
A searing ray of light.
Blight
Drains moisture and vitality.
Hold Monster
Paralyzes any creature.
Searing Smite
Next attack ignites the target.
Protect: Menos
Boosts resistance to Void magic.
Healing Circle
A zone that restores HP over time.
Void Missile
A bolt of pure chaos magic.
Chaos Orb
A floating purple light.
Armor of Chaos
Grants Temp HP and damages attackers.
Bestow Curse
Curses a target, halving their healing.
Giant Strength
Gain Massive Strength. Stronger than a giant. +3 STR
Summon I
Summons a weak minion.
Darkness
Creates a sphere of magical darkness.
Slow
Alters time around a target, crippling speed.
Misty Step
Instantly teleport to a target location.
Darkvision
See perfectly in the dark.
Void Lightning
Black lightning that corrupts the soul.
Web
Covers an area in sticky webbing that holds fast whoever it catches.