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Codex

Spells

Every spell in the game, with the dice it rolls and what it costs to cast at full strength. Which stat powers yours depends on your class, not on the spell.

163 entries · showing 61–90

Full Heal

Cleric

Restores target to max HP.

Mass Restore

Cleric

Heals hunger for the party.

Mass Sanctuary

Cleric

Grants damage reduction to the party.

Mass Heal

Cleric

Massive AoE heal and cleanse.

Sacred Flame

Paladin

Radiance descends on a foe.

Smite

Paladin

Next attack channels radiant energy.

Aid

Paladin

Grants Temp HP to allies.

Holy Aura

Paladin

A protective and damaging aura.

Heroism

Paladin

Immune to fear and gains Temp HP.

Lesser Heal

Paladin

Channels holy energy to restore health.

Daylight

Paladin

Creates a sphere of true sunlight.

Divine Favor

Paladin

Weapon attacks deal extra Ordis damage.

Holy Light

Paladin

A searing ray of light.

Blight

Paladin

Drains moisture and vitality.

Hold Monster

Paladin

Paralyzes any creature.

Searing Smite

Paladin

Next attack ignites the target.

Protect: Menos

Paladin

Boosts resistance to Void magic.

Healing Circle

Paladin

A zone that restores HP over time.

Void Missile

Warlock

A bolt of pure chaos magic.

Chaos Orb

Warlock

A floating purple light.

Armor of Chaos

Warlock

Grants Temp HP and damages attackers.

Bestow Curse

Warlock

Curses a target, halving their healing.

Giant Strength

Warlock

Gain Massive Strength. Stronger than a giant. +3 STR

Summon I

Warlock

Summons a weak minion.

Darkness

Warlock

Creates a sphere of magical darkness.

Slow

Warlock

Alters time around a target, crippling speed.

Misty Step

Warlock

Instantly teleport to a target location.

Darkvision

Warlock

See perfectly in the dark.

Void Lightning

Warlock

Black lightning that corrupts the soul.

Web

Mage

Covers an area in sticky webbing that holds fast whoever it catches.