Codex
Spells
Every spell in the game, with the dice it rolls and what it costs to cast at full strength. Which stat powers yours depends on your class, not on the spell.
163 entries · showing 121–150
Shadow Fall
Descend gracefully to remove fall damage.
Poison Spray
A puff of noxious gas.
Lightning
A fast electrical strike.
Shadow Step
Instantly teleport to a target location.
Paralyze
A precise strike that locks the target's muscles.
Shadow Speed
Speed + Action boost.
Chain Lightning
A stream of purple chaos electricity.
Silence
Creates a zone where no spells can be cast.
Vanish
Turn invisible. Breaks on attack.
Sleep
Puts AoE to sleep.
Thunderstorm
Calls down bolts of lightning from the heavens.
Toxic Miasma
Creates a lingering cloud of choking gas.
Acid Rain
Corrosive rain melts armor and flesh.
Burning Hands
Shoots a cone of fire.
Static Field
Electrifies an area, shocking movers.
Identify
Reveals hidden stats of an item.
Destructive Wave
Massive point-blank chaos explosion.
Inflict Wounds
A deadly necrotic touch.
Group Recall
Teleports your entire party to the Nexus.
Summon Member
Calls one group member to your side, wherever they are. They must accept.
Rally to Leader
Opens a circle; everyone standing in it travels to the group leader.
Cure Critical
Heals critical wounds.
Chill Touch
A skeletal hand grips the target.
Magic Missile
Unavoidable darts of force.
Void Stream
Channels raw void energy.
Fire Breath
A cone of dragonfire.
Ice Bolt
A lance of jagged ice.
Howl
A howl that unnerves everything nearby.
Squeal
A shriek that scatters lesser creatures.
Dispel
Strips active magic from a target - helpful and harmful alike.