Codex
Spells
Every spell in the game, with the dice it rolls and what it costs to cast at full strength. Which stat powers yours depends on your class, not on the spell.
163 entries · showing 31–60
Mass Invis.
Turn party invisible.
Mass Haste
Speed + Action boost for party.
Recall
After a long concentration, teleports you to the Nexus.
Power Word: Kill
Instantly kills weak targets.
Light
Creates a hovering light source.
Cure Light
Heals minor wounds.
Bless
Boosts attack rolls and saves.
Water Blast
A high pressure shot of water.
Protect: Fire
Boosts Fire Resistance.
Cure Medium
Heals moderate wounds.
Create Food
Summons edible rations.
Protect: Water
Boosts Water Resistance.
Freedom of Movement
Immunity to roots and slows.
Turn Undead
Channel holy power to force undead creatures to flee.
Protect: Earth
Boosts Earth Resistance.
Aqua Stream
A powerful hose of water.
Dispel Magic
Strips active magic from a target - helpful and harmful alike.
Sanctuary
Grants flat damage reduction.
Protect: Wind
Boosts Wind Resistance.
Remove Curse
Cleanses curses.
Cure Serious
Heals severe wounds.
Protect: Poison
Boosts Poison/Acid Resistance.
Refresh
Heals massive fatigue.
Restore
Heals hunger and minor fatigue.
Protect: Frost
Boosts Frost Resistance.
Geyser Surge
Erupts high-pressure water from the ground.
Protect: Evil
Aggressive evil mobs will not attack you.
Protect: Shock
Boosts Shock Resistance.
Mass Refresh
Heals fatigue for the party.
Heroes' Feast
Summons a feast.