Codex
Spells
Every spell in the game, with the dice it rolls and what it costs to cast at full strength. Which stat powers yours depends on your class, not on the spell.
163 entries · showing 91–120
Vampiric Touch
Siphons life force.
Summon II
Summons a standard minion.
Protect: Ordis
Boosts resistance to Holy magic.
Hold Person
Paralyzes a humanoid.
Dark Cloak
Turn invisible in the shadows. Breaks on attack.
Summon III
Summons a strong minion.
Void Wall
Creates a wall of ripping void magic.
Summon IV
Summons an elite minion.
Reflect
Bounces magic back at casters.
Summon V
Summons a boss-level minion.
Void Breach
Tears open the ground, exposing the corrupting void.
Detect Traps
Highlights hidden dangers.
Force Blast
A projectile of kinetic force.
Barkskin
Hardens skin like oak.
Hunter's Mark
Mark a target for extra damage.
Eagle Eye
Vastly improves ranged accuracy.
Entangle
Vines erupt to root enemies.
Gale Force
A continuous blast of wind pushing enemies back.
Gale Force
Summons a swirling storm of wind.
Taunt
Forces enemies to focus on you.
Stone Blast
Hurls a dense rock.
Stoneskin
Hardens flesh, reducing physical damage.
Heightened Senses
Boosts dodge and perception.
Power Enhancement
Massive boost to raw damage.
Vitra Aura
Radiates physical resilience.
Primal Roar
A continuous shockwave of sound.
Sandstorm
A blinding stream of sand.
Earthquake
Shatters the ground, knocking enemies off balance.
Acid Splash
A bubbling orb of acid.
Blur
Your form shifts, making you incredibly hard to hit.