Mage
A scholar of the arcane, mages use Conduits, like staves and wands, to safely harness Menos into powerful offensive, defensive and utility spells. The only class that has mastery of two elements: Fire and Frost.
- Faction
- Magus
- Energy
- Menos
- Health dice
- 1d8
- Health scales with
- CON
- Magic dice
- 1d12 + 1d8
- Magic scales with
- INT
- Base Stats
-
- MaxHP +8
- MaxMP +20
- You begin holding
-
-
Main Hand
- id QuarterStaff
-
Torso
- id NoviceRobes
-
Ranged
- id MenosFocus
-
Healing
- id HealthPotion
- quantity +5
-
Camping
- id Bedroll
- quantity +1
-
Recall
- id RecallScroll
- quantity +2
-
Slot01
- id Rations
- quantity +10
-
Main Hand
- Progression
-
-
1
-
Spells
- FireBolt
- Magelight
-
Spells
-
2
-
Spells
- IceShard
-
Spells
-
3
-
Spells
- Shield
-
Spells
-
4
-
Spells
- DetectInvisibility
- DetectEvil
-
Spells
-
5
-
Spells
- Fireball
- Blizzard
-
Spells
-
6
-
Spells
- WaterWalking
-
Spells
-
7
-
Spells
- FeatherFall
-
Spells
-
8
-
Spells
- WaterBreathing
-
Spells
-
9
-
Skills
- Repulse
-
Spells
- BurningHands
-
Skills
-
10
-
Skills
- Concentration
-
Spells
- ConeOfCold
-
Skills
-
12
-
Skills
- Alchemy
-
Spells
- Invisibility
-
Skills
-
14
-
Spells
- Web
-
Spells
-
15
-
Spells
- Haste
-
Spells
-
16
-
Spells
- Counterspell
-
Spells
-
18
-
Skills
- Scribe
-
Skills
-
20
-
Skills
- Ironwill
-
Spells
- Flying
-
Skills
-
22
-
Spells
- WallOfFire
-
Spells
-
25
-
Spells
- FireShield
-
Spells
-
28
-
Spells
- GreaterInvisibility
-
Spells
-
30
-
Skills
- Enlightment
-
Spells
- Globe
-
Skills
-
35
-
Spells
- TrueSight
-
Spells
-
38
-
Spells
- Petrify
-
Spells
-
40
-
Skills
- Resonance
-
Spells
- GroupInvisibility
-
Skills
-
42
-
Spells
- GroupHaste
-
Spells
-
45
-
Spells
- Recall
-
Spells
-
50
-
Spells
- ToxicCloud
-
Spells
-
1
- Titles
-
- 1 Initiate
- 5 Novice
- 10 Apprentice
- 15 Adept
- 20 Sorcerer
- World Domination spell
- MeteorStorm