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Mage

A scholar of the arcane, mages use Conduits, like staves and wands, to safely harness Menos into powerful offensive, defensive and utility spells. The only class that has mastery of two elements: Fire and Frost.

Faction
Magus
Energy
Menos
Health dice
1d8
Health scales with
CON
Magic dice
1d12 + 1d8
Magic scales with
INT
Base Stats
  • MaxHP +8
  • MaxMP +20
You begin holding
  • Main Hand
    • id QuarterStaff
  • Torso
    • id NoviceRobes
  • Ranged
    • id MenosFocus
  • Healing
    • id HealthPotion
    • quantity +5
  • Camping
    • id Bedroll
    • quantity +1
  • Recall
    • id RecallScroll
    • quantity +2
  • Slot01
    • id Rations
    • quantity +10
Progression
  • 1
    • Spells
      • FireBolt
      • Magelight
  • 2
    • Spells
      • IceShard
  • 3
    • Spells
      • Shield
  • 4
    • Spells
      • DetectInvisibility
      • DetectEvil
  • 5
    • Spells
      • Fireball
      • Blizzard
  • 6
    • Spells
      • WaterWalking
  • 7
    • Spells
      • FeatherFall
  • 8
    • Spells
      • WaterBreathing
  • 9
    • Skills
      • Repulse
    • Spells
      • BurningHands
  • 10
    • Skills
      • Concentration
    • Spells
      • ConeOfCold
  • 12
    • Skills
      • Alchemy
    • Spells
      • Invisibility
  • 14
    • Spells
      • Web
  • 15
    • Spells
      • Haste
  • 16
    • Spells
      • Counterspell
  • 18
    • Skills
      • Scribe
  • 20
    • Skills
      • Ironwill
    • Spells
      • Flying
  • 22
    • Spells
      • WallOfFire
  • 25
    • Spells
      • FireShield
  • 28
    • Spells
      • GreaterInvisibility
  • 30
    • Skills
      • Enlightment
    • Spells
      • Globe
  • 35
    • Spells
      • TrueSight
  • 38
    • Spells
      • Petrify
  • 40
    • Skills
      • Resonance
    • Spells
      • GroupInvisibility
  • 42
    • Spells
      • GroupHaste
  • 45
    • Spells
      • Recall
  • 50
    • Spells
      • ToxicCloud
Titles
  • 1 Initiate
  • 5 Novice
  • 10 Apprentice
  • 15 Adept
  • 20 Sorcerer
World Domination spell
MeteorStorm