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Cleric

Clerics utilize Ordis and Water Magic. They are the healers and able to pass on divine blessings of protection. Especially powerful against the undead.

Faction
Divinus
Energy
Ordis
Health dice
1d8 + 1d6
Health scales with
CON
Magic dice
1d10 + 1d4
Magic scales with
WIS
Base Stats
  • MaxHP +14
  • MaxMP +14
You begin holding
  • Main Hand
    • id Mace
  • Off Hand
    • id IronShield
  • Torso
    • id ChainMail
  • Ranged
    • id HolySymbol
  • Healing
    • id HealthPotion
    • quantity +5
  • Camping
    • id Bedroll
    • quantity +1
  • Recall
    • id RecallScroll
    • quantity +2
  • Slot01
    • id Rations
    • quantity +10
Progression
  • 1
    • Spells
      • Light
      • CureLight
    • Skills
      • Block
  • 2
    • Spells
      • Bless
  • 3
    • Spells
      • WaterBlast
  • 4
    • Spells
      • ProtectFire
  • 5
    • Skills
      • BluntForce
    • Spells
      • CureMedium
  • 6
    • Spells
      • CreateFood
  • 7
    • Spells
      • ProtectWater
  • 8
    • Spells
      • Freedom
  • 10
    • Skills
      • Faith
    • Spells
      • TurnUndead
  • 11
    • Spells
      • ProtectEarth
  • 12
    • Spells
      • AquaStream
  • 14
    • Spells
      • DispelMagic
  • 15
    • Skills
      • Concentration
    • Spells
      • Sanctuary
  • 16
    • Spells
      • ProtectWind
  • 18
    • Spells
      • RemoveCurse
  • 20
    • Spells
      • CureSerious
      • ProtectPoison
  • 22
    • Spells
      • Refresh
  • 25
    • Spells
      • Restore
  • 28
    • Spells
      • ProtectFrost
  • 30
    • Spells
      • Geyser
      • ProtectEvil
  • 32
    • Spells
      • ProtectShock
  • 35
    • Skills
      • Sacrifice
  • 38
    • Spells
      • GroupRefresh
  • 40
    • Spells
      • GroupCreateFood
      • FullHeal
  • 42
    • Spells
      • GroupRestore
  • 45
    • Spells
      • GroupSanctuary
  • 50
    • Spells
      • MassHeal
Titles
  • 1 Novice
  • 5 Acolyte
  • 10 Priest
  • 15 Devout
  • 20 Bishop
World Domination spell
DivineJudgement