Cleric
Clerics utilize Ordis and Water Magic. They are the healers and able to pass on divine blessings of protection. Especially powerful against the undead.
- Faction
- Divinus
- Energy
- Ordis
- Health dice
- 1d8 + 1d6
- Health scales with
- CON
- Magic dice
- 1d10 + 1d4
- Magic scales with
- WIS
- Base Stats
-
- MaxHP +14
- MaxMP +14
- You begin holding
-
-
Main Hand
- id Mace
-
Off Hand
- id IronShield
-
Torso
- id ChainMail
-
Ranged
- id HolySymbol
-
Healing
- id HealthPotion
- quantity +5
-
Camping
- id Bedroll
- quantity +1
-
Recall
- id RecallScroll
- quantity +2
-
Slot01
- id Rations
- quantity +10
-
Main Hand
- Progression
-
-
1
-
Spells
- Light
- CureLight
-
Skills
- Block
-
Spells
-
2
-
Spells
- Bless
-
Spells
-
3
-
Spells
- WaterBlast
-
Spells
-
4
-
Spells
- ProtectFire
-
Spells
-
5
-
Skills
- BluntForce
-
Spells
- CureMedium
-
Skills
-
6
-
Spells
- CreateFood
-
Spells
-
7
-
Spells
- ProtectWater
-
Spells
-
8
-
Spells
- Freedom
-
Spells
-
10
-
Skills
- Faith
-
Spells
- TurnUndead
-
Skills
-
11
-
Spells
- ProtectEarth
-
Spells
-
12
-
Spells
- AquaStream
-
Spells
-
14
-
Spells
- DispelMagic
-
Spells
-
15
-
Skills
- Concentration
-
Spells
- Sanctuary
-
Skills
-
16
-
Spells
- ProtectWind
-
Spells
-
18
-
Spells
- RemoveCurse
-
Spells
-
20
-
Spells
- CureSerious
- ProtectPoison
-
Spells
-
22
-
Spells
- Refresh
-
Spells
-
25
-
Spells
- Restore
-
Spells
-
28
-
Spells
- ProtectFrost
-
Spells
-
30
-
Spells
- Geyser
- ProtectEvil
-
Spells
-
32
-
Spells
- ProtectShock
-
Spells
-
35
-
Skills
- Sacrifice
-
Skills
-
38
-
Spells
- GroupRefresh
-
Spells
-
40
-
Spells
- GroupCreateFood
- FullHeal
-
Spells
-
42
-
Spells
- GroupRestore
-
Spells
-
45
-
Spells
- GroupSanctuary
-
Spells
-
50
-
Spells
- MassHeal
-
Spells
-
1
- Titles
-
- 1 Novice
- 5 Acolyte
- 10 Priest
- 15 Devout
- 20 Bishop
- World Domination spell
- DivineJudgement