Paladin
Paladins are holy knights that use Ordis to bring judgement on evil. They strive to fight chaos and protect the innocent.
- Faction
- Divinus
- Energy
- Ordis
- Health dice
- 1d10 + 1d6
- Health scales with
- CON
- Magic dice
- 1d8
- Magic scales with
- CHA
- Base Stats
-
- MaxHP +16
- MaxMP +8
- You begin holding
-
-
Main Hand
-
Id
BasicSword
-
Id
-
Off Hand
- id IronShield
-
Torso
- id ChainMail
-
Ranged
- id HolySymbol
-
Healing
- id HealthPotion
- quantity +5
-
Camping
- id Bedroll
- quantity +1
-
Recall
- id RecallScroll
- quantity +2
-
Slot01
- id Rations
- quantity +10
-
Main Hand
- Progression
-
-
1
-
Spells
- SacredFlame
- Smite
-
Skills
- Block
-
Spells
-
2
-
Spells
- Aid
-
Spells
-
3
-
Skills
- Parry
-
Spells
- HolyAura
-
Skills
-
4
-
Spells
- Heroism
-
Spells
-
5
-
Skills
- EmbueSword
-
Spells
- LesserHeal
-
Skills
-
6
-
Spells
- Daylight
-
Spells
-
8
-
Spells
- DivineFavor
-
Spells
-
10
-
Skills
- Fortitude
-
Spells
- HolyLight
-
Skills
-
12
-
Skills
- AdvancedBlock
-
Skills
-
14
-
Spells
- Blight
-
Spells
-
15
-
Skills
- DoubleAttack
-
Spells
- HoldMonster
-
Skills
-
18
-
Skills
- Defend
-
Skills
-
20
-
Skills
- ImprovedCritical
-
Spells
- SearingSmite
-
Skills
-
22
-
Skills
- Retribution
-
Skills
-
25
-
Skills
- SecondWind
-
Spells
- ProtectMenos
-
Skills
-
30
-
Skills
- Counterstrike
-
Skills
-
40
-
Skills
- FlameStrike
-
Skills
-
50
-
Spells
- HealingCircle
-
Spells
-
1
- Titles
-
- 1 Page
- 5 Squire
- 10 Defender
- 15 Stalwart
- 20 Holy Knight
- World Domination spell
- Sunburst